
Psy’s mode adds an endless dance floor to the game, with your score and multiplier only enhancing if you stay on the flashing path. When Hall suggests that featuring other studios’ characters in Crossy Road is a means of spreading the love, the notion seems to apply to using his success to fund other games as well, particularly in the Australian game design community. Meanwhile, Hall and Sum have invested in and advise Land Sliders creator Prettygreat, a studio founded by notable ex. Shooty Skies, which uses a Crossy Road-like free-to-play model for an addictive aerial shoot-‘em-up, hails from Mighty Games, a new studio comprised of Hall, Sum, and collaborators Ben Britten and Matt Ditton. Land Sliders-both games that Hall is connected to. Since then, Crossy Road has seen cameos from other characters as well, including some from Play with a Shooty Skies character and enemy-blasting planes will zip into view on occasion-super startling if you don’t expect it. “The cameos have been probably the most rewarding part, from almost an altruistic standpoint-that people can benefit from our massive success whether they’re a small studio or big studio. “We felt really good about that,” asserts Hall. But once Crossy Road fans saw the character in the game and discovered the connection, Forget-Me-Not’s sales picked up.

“They’re both Australians and we know them well.”įorget-Me-Not in particular was a little-known, but critically loved puzzle game that hadn’t found a wide audience. “Initially, we did that with games from our friends, likeįorget-Me-Not at launch,” he adds. And the original release featured a couple of cameos from characters previously seen in other iOS games. We got excited about that idea,” says Hall.


“When we sat down to design Crossy Road, we thought that characters would be a good way to expand the game and keep it alive. As we’ve mentioned, Crossy Road’s cast of characters is part of what makes this game such a joy to play, and that was purely intentional.
